11/06/2007

Hellgate: London Because of DRM?


The lot of us might love Hellgate: London, and many new games released rather recently. A lot of these games also has SecuROM DRM (Digital Restrictions Management) built in, to prevent you from using the product in any way you want. In some part, this is due to prevent piracy (not that it does prevent it more than one day (0day), just download a cracked version, and everything works fine), which could be an argument, but for the most part, the only thing you will notice, is when things go wrong.


11/05/2007

Be resolute,fear no sacrifice,and surmount every difficulty to win victory


Chairman Mao zedong
lol
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Hellgate_London_Boss_Movie The Mind of 314 scenario

The Mind of 314 scenario
part1

part2



part3

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New Hellgate Video.



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Halloween Item Fix


Tomorrow, on Tuesday, November 6, 2007 we'll be taking down both the NA and EU servers at 6:00AM PST for a small patch update.
As you may already know, the Halloween-themed event was open to all players last week. When our new themed event went live today (Guy Fawkes Day), it may have caused some of your Halloween items to be disabled. This patch will resolve the issue, so you'll have access to all your Halloween items again. Thanks!


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[IAH News] Server maintenance for HGL on 6 November 2007

There will be a server maintenance for Hellgate: London on 6 November 2007, Tuesday, 0700hrs-1200hrs (GMT+8). During this period, Hellgate: London game service will be unavailable.
There will be some changes made to your account during this downtime.

Some of the major changes include:

i) The level cap will be raised to 50.
ii) Only the first 3 character slots will remain active:
a. You can regain access to additional characters by upgrading to a “subscription” account when the service becomes available around the end of the year.
iii) Players will only be able to access the top half of their stash / inventory slots (8 rows x 6 columns). Items left outside of this area will be inaccessible. Please see the picture below for details of this change.


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A Letter From Bill Roper




When we first started talking about Hellgate: London, there were a lot of interpretations about exactly what kind of game it was that we were making. Our online plans are as ambitious and exciting as the game itself, so I wanted to spend a few minutes talking directly to our fans about this very important topic.
Our intent from the beginning was to provide gamers an online experience not just comparable to, but even better than, what they got from Diablo II. It has always been Flagship’s goal to offer a robust multi-player experience that can satisfy players for months and even years, free from any subscription.
Hellgate: London is completely free to play online, out of the box. Anyone who buys the game can not only play through the fully randomized, storyline-driven gameplay offline, but they can also go online and share that experience with millions of players from around the world. We’re excited to be able to bring gamers an amazing, free online experience that is included with their single player game.
The Hellgate: London secure online experience is structured around shared, multi-player towns linking together randomly generated, “instanced” adventure areas, unique for a single-player or group of players. Both free players and subscribers will be playing together in groups and guilds on huge realms supporting tens of thousands of players simultaneously.
We want as many players as possible to find and group with their friends online, regardless of when or where their characters were created. Gone are the days of worrying about making sure your new character will be able to play with your old friends. Everyone gets access to our secure multi-player game servers. Players can party and trade with other players and play through the entire adventure to save London from the grip of the demons.
And all for free.
Gamers also want choices, and we have so many great ideas for Hellgate: London, and the concept is so extendable, that we know we can keep adding to this game for a long time. We want to continue moving Hellgate: London forward in some really exciting directions, and to support ongoing development we’ve created a subscription service to give players access to new content as we go along. This commitment to our gamers was also a part of our plans for Hellgate: London from the very beginning.
In short, what subscribers are getting is new content – not simply “better” things. Another way of thinking of this would be that we’re delivering smaller expansions over time rather than having players wait a year or more before they finally get something new.
We listen to our community and are making every effort to support players who want an excellent and complete experience for the price of the box alone, as well as those that want us to expand the game for years to come. Hellgate: London is a very special game to all of us at Flagship Studios. The crew at Ping0 has been working diligently on creating the best online experience possible. Together we envision launching a game that will appeal to both those who want to simply get online to play with their friends and those who want more and more from their gaming experience.Asia countries are choosing business models that will bereceived the most reasonably in each market. We are discussing the sales model of our game with HanbitSoft and other related partners to yield the best strategy for each market based on a careful study, and all of this will be announced soon.
Bill RoperFlagship Studios / Ping0
Enjoy Hellgate :)
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Hellgate-Marksman Skills

Marksman
From Hellgatewiki.com

Male and female Marksmen.The Marksman is the big gun, fast moving, kill or be killed type of Hunter. Unlike the Engineer and his robots, the Marksman fights alone, using a dizzying variety of gun, grenade, and tactical strike skills to slaughter monsters as quickly as any character in Hellgate: London. Marksmen have to be quick, since they have no minions to hide behind, and must survive with skill and guile.




Enjoy Hellgate :)

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Hellgate Summoner-skill



Enjoy Hellgate :)
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Sell Hgl palladium and IGN's First Impressions

This came in on Friday, IGN's first impressions of Hellgate: London. I would suspect we will see a review coming up soon enough. Here is a snippet:





And the "some reason or other" really doesn't matter. One of the problems though is that the story isn't really told through the game as much as it is told around the game. While I certainly don't think that a more action-oriented game like this should have the same depth of storytelling as other RPGs, it's a shame that the story wasn't incorporated more into the events of the game. Sure, there are exceptions -- having to chase down the Tech or collecting various body parts actually helps the player feel like they're making a real contribution within the plot -- but most of the time you're just hacking away at the monsters with no context beyond the one-line description in your quest tracker.

For some players, this won't be a big deal. They love just jumping in and stabbing things and they don't need any further justification than that. Fortunately, Hellgate provides no shortage of ghoulies, ghosties and long-leggedy beasties for you to swat with your sword or sear with your spells. Every single game area is teeming with monsters so you won't have to waste any time hunting for them. The monsters are relatively inventive but still stick to some familiar stereotypes -- fat zombies, floating eyeballs, big brains, etc.
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